Wednesday, 31 October 2012

Pokemmo Guide: lvl50 current metagame

this still seems to be getting hits even though its incomplete and outdated, I recomend checking this for up to date guide; https://forums.pokemmo.eu/index.php?/topic/10578-metagame-threat-list-lvl-50-032713/

Foreword
  • Abilties only included if currently functional in game see source.
  • Moves only included if currently learnable and function see source and gen 3 moveset lists.
  • Pokemon only included if currently available at level 50, see here.
  • Numbers by moves are standard average power after accuracy and stab is factored in, rounded up.

PHYSICAL ATTACKERS


Aerodactyl
Ability: Rock head
Nature: Jolly or Adamant
Availability: 1 per char

  • Ancientpower 90 
  • Aerial ace 90 
  • Fly 100
  • Earthquake 100
  • Steel wing 63
  • Dragon claw 80 
  • Take down 77 
  • Hyperbeam (135/2)



Machamp
Ability: guts
Nature: adamant
Availablity: fairly common

  • Crosschop 120 
  • Brick break 113 
  • Focus punch 0-225
  • Earthquake 100 
  • Hyperbeam (135/2)

Scizor
Ability: Swarm
Nature: Adamant
Availablity: Rare and requires rare item to evolve

  • Steel wing 95
  • Fury cutter 15+
  • Aerial ace 60
  • Swords dance
  • Hyperbeam (135/2)

Marowak w/ bone club
Ability: Rock head
Nature: jolly or adamant
Availablity: moderate but requires rare item to be effective

  • Bonemerang 135 
  • Earthquake 150
  • Focus punch 0-150 
  • Brick break 75 
  • Aerial ace 60 
  • Double-edge 120 (From cubone lvl45), 
  • Hyperbeam (135/2)



Hitmonlee
Ability: Limber
Nature: Jolly or adamant
Availablity: 1 per char
Note: outclassed by machamp except speed. 


  • Brick break 113 
  • Focus punch 0-225
  • Bulk up 
  • Earthquake 100 
  • Hyperbeam (135/2)




Dugtrio

Ability: none
Nature: jolly or adamant
Availablity: common, moderate w/ tri attack

  • Earthquake 150
  • Slash 70
  • Secret power 70
  • Tri-attack 80
  • Aerial ace 60
  • Hyperbeam (135/2)

Dodrio

Ability: Early Brird
Nature: jolly or adamant
Availablity: common

  • WIP
Gyarados
Ability: Intimidate
Nature: Adamant or Jolly
Availability: common
  • WIP


Rydon

Ability: Rock head
Nature: adamant (brave passable)
Availablity: moderate
  • Earthquake 150
  • Rockblast 101 
  • Brick break 75 
  • Focus punch 0-150
  • Hyperbeam (135/2)
  • Take down 77


Golem

Ability: Rock head or sturdy
Nature: adamant (brave passable)
Availability: common
Notes: Simular to Rydon, less offesensive. Better use of rock head with double edge.


  • Earthquake 150
  • Double-edge 120 (geodude lvl46)
  • Rockblast 101 
  • Brick break 75 
  • Focus punch 0-150
  • Explosion 250 (geodude lvl41)
  • Hyperbeam (135/2)

Crobat

Ability: Inner focus
Nature: Jolly or adamant
Availability: 1 per char
  • Aerial ace 90
  • Air cutter 78
  • Fly 100
  • Poison fang 75
  • Haze (zubat lvl46) 
  • Confuse ray 
  • Steel wing 63
  • Hyperbeam (135/2)


Tauros

Ability: Intimidate
Nature: jolly or adamant
Availability: rare
  • Strength 120
  • Secret power 105 
  • Earthquake 100
  • Rest
  • Hyperbeam (203/2)


Nidoking/queen
Ability: none
Nature: jolly or adamant
Availability: fairly common
Notes: Simular stats, queen less offesensive.

  • Megahorn 102
  • Thrash 90
  • Focus punch 0-150
  • Earthquake 100
  • Brick break 75
  • Hyperbeam (135/2)


Snorlax
Ability:  thick fat or immunity
Nature: adamant, impish, careful (brave passable)
Availability: 2 per char
Body slam 128
Rest 

  • Earthquake 100
  • Body Slam 128
  • Focus punch 0-150
  • Brickbreak 75 
  • Hyperbeam (203/2) 
  • Secret power 105
  • Strength 120


Pollywrath
Ability: water absorb or damp
Nature: jolly or adamant
Availability: common
  • Belly drum (pollywhirl lvl43)
  • Brick break 75
  • Earthquake 100 
  • Body slam 85 (pollywhirl lvl35) 
  • Hyperbeam (135/2)



SPECIAL ATTACKERS


Kingdra
Ability: none
Nature: modest or timid
Availability: common but requires rare item to evolve
  • Surf 143
  • Rain dance 
  • Blizzard 84
  • Twister 40/60?
  • Toxic


Vapoureon
Ability: water absorb
Nature: modest or bold
Availability: 1 per char

  • Surf 143
  • Aurora beam 65
  • Rain dance 
  • Blizzard 84
  • Haze
  • Acid armour 
  • Bite 60 
  • Toxic


Jolteon
Ability: volt absorb
Nature: Timid or modest
Availability: 1 per char
  • Thunder wave
  • Thunder 126
  • Shockwave 90
  • Bite 60 (eevee) 
  • Rain dance


Venusaur
Ability: overgrow
Nature: modest, bold
Availability: 1 per char
  • Synthesis 
  • Sleeppowder 
  • Leech seed 
  • Sunny day
  • Growth 
  • Solar beam (180/2)
  • Giga drain 90
  • Razor Leaf 78


Nature: bold/impish or calm/careful
  • Synthesis 
  • Sleeppowder
  • Leech seed
  • Toxic
  • Giga drain 90


Blaistoise
Ability: torrent
Nature: modest, bold or calm
Availability: 1 per char
  • Surf 143
  • Rain dance 
  • Blizzard 84
  • Bite 60
  • Toxic




Magneton
Ability: sturdy
Nature: modest or timid
Availability: common
  • Thunderwave
  • Spark 98
  • Thunder 126
  • Rain dance
  • Rest


Alakazam
Ability: none
Nature: Modest or timid
Availability: Fairly common
  • Physic 135
  • Recover
  • Thief 40
  • Shock wave 60
  • Calm mind
  • Reflect


Starmie
Ability: none
Nature: timid or modest
Availability: fairly common
  • Confuse ray
  • Thunder 84
  • Rain dance
  • Psychic 90
  • Surf 143
  • Blizzard 84
  • Recover



Espeon
Ability: none
Nature: timid or modest
Availability: 1 per char
  • Physic 135
  • Psych up
  • Calm mind 
  • Bite 60 (eevee)

Gengar
Ability: Levitate
Nature: timid or modest
Availability: common
  • Physic 90
  • Giga Drain 60
  • Hypnosis
  • Thunder 88


Houndoom
Ability: early bird or flash fire
Nature: timid or modest
Availability: moderate

  • Flamethrower 143
  • Crunch 120
  • Solarbeam (120/2)





Exeggutor
Ability: Chlorophyll
Nature: modest or calm
Availability: moderate
  • Physic 135
  • Solar beam 180/2
  • Sunny day, 
  • Giga drain 90 
  • Sleep power (exeggcute)



Slowbro
Ability: own tempo
Nature: modest, bold or calm
Availability: moderate
  • Physic 135
  • Surf 143 
  • Blizzard 84 
  • Psych up 
  • Calm mind 
  • Rest



WALLS AND MIXED

Steelix
Ability: study or rock head
Nature: impish, careful, adamant
Availability: fairly common, but requires rare item to evolve
Notes: strong phys wall but weak to special
  • Double edge 120 
  • Earthquake 150 
  • Toxic 
  • Rest


Dusklops
Ability: none
Nature: nature if using punches (impish, careful, adamant)
otherwise (impish, bold, calm, careful).
Availability: moderate
  • Shadow punch 90 
  • Rest
  • Focus punch 0-150
  • Will-o-wisp
  • Curse (no mean look yet)
  • Toxic


Blissey
Ability:  serene grace
Nature: calm, modest, bold
Availability: rare
Notes: strong special wall, but weak to physical. can sweep once buffed.
  • Calm mind
  • Softboiled
  • Rest
  • Toxic 
  • Physic 90 
  • Shock wave 60


Umbreon
Ability: none
Nature: bold, calm, modest
Availability: 1 per char
Notes: great wall but very limited moveset.

  • Toxic
  • Rest
  • Faint attack 90
  • Confuse Ray


Cloyster
Ability: shell armour
Nature: bold, calm, modest
Availability: common
Notes: strong phys wall but weak to special


  • Aurora Beam 98
  • Toxic
  • Surf 143
  • Blizzard 126




Lapras
Ability: water absorb or shell armour
Nature: bold, calm, modest
Availability: 1 per char


  • Rest
  • Icebeam 143
  • Surf 143
  • Rain dance
  • Toxic
  • Thunder 84
  • Shockwave 60
  • Physic 90
  • physical options; Body slam 85


Tentacruel
Ability: none
Nature: bold, calm
Availability: common
Notes: great phys and special wall once buffed with barrier

  • Barrier
  • Acid 60
  • Surf 143
  • Giga Drain 60
  • Blizzard 84

Charizard
Ability: Blaze
Nature: timid or modest
Availability: 1 per char
  • Flamethrower 143 
  • Dragonclaw 80
  • Physical options; steel wing 63, Fly 100, aerial ace 90


Arcanine
Ability: Intimidate or Flash Fire
Nature: depends
Availability: moderate
  • Flamethrower 143 
  • Extreme Speed 80
  • WIP


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